Rovania

Rovania
'Rovania is an old land with a dark past. The country is mostly forests of massive pine. There is a lake in the North-East. To the West are the mountains of Halaur. To the East lay the great Zetsavik Republic. To the North hangs the shadow of Austragar. Humans, Halflings and Dwarves have lived in Rovania for thousands of years. They built impressive cobble roads and some of the most complex castles in Atlium. '

Provinces and Towns
Each province in Rovania was once ruled by a specific Hunter Cadre, a family who's duty is to protect the world from great evil.   

Begonia Province
Trait: +2 Diplomacy with good creatures, +2 Intimidate vs evil creatures, One of these 2 skills is always a class skill

Begonia is home to the capital of Rovania, Vantablack. This province was recently claimed as a safe place for all Rovanians. The family Allduin once ruled here but has since stepped aside and given full ownership of the province to the Cadre Committee. The forests in this region have mostly all been cut down. Open fields and misty farmlands. Cobble roads dotted with inns and shelters. This is the most secure region in all of Rovania.

Vantablack
The Capital city, Vantablack is the most populated place in Rovania. Humans make up half the population while the other is split between Halflings and Dwarves. Tall stone walls protect the inner city. Hundres of crooked townhouses line the dim cobble streets. Lamps are kept diligently lit both during the grey and foggy days and the pitch black nights. Built in to the northern wall of the city is Castle Vantablack. This enormous marvel was once the home of the Allduin family. A cadre devoted to rooting out cultists and heretics. Since worship of evil gods became punishable by death in Rovania the family faded into obscurity. There are still four living members, all very old and seldom present at committee gatherings. The Holfshire river splits the city in to two districts. East of the river is the working class, life is difficult, refineries and coal yards make the air thick and black. It is common to see children, blackened with coal, dead in the streets. The western half of the city is where the aristocrats live. Most in this area are descendants of Cadre Heroes. They live in large manors and small castles. Leading into the beautiful Rovanian countryside.

Vermillion
This town is a peaceful farming community. Many traders, Merchants and Shopkeepers live in Vermilion and commute everyday to the city by steam boat. Midnight Centuries ago a band of travelers came down from Austragar. They where seeking refuge. A race of people caught in an unending war against the living they wanted no part of. When Rovania became unified these folk where given a place to call their own. A town built in the lowest, dimmest and most foggy part of Rovania. Midnight, for hundred of years the home of the Dhampirs.

Black Barrow
This ruined town has been the center of evil doings for eons. Holfshire Keep sits at the northern most part of this town, the home of Rea the Dracolitch. Though Rea is now dead the blight she rought still permiates this area. She built deep dungons and tall ziggurats to dark, forgotten gods. Few enter Black Barrow, but fewer still leave.

Cordova Province
Trait: Ignore the -1 to damage of a silver weapon.

Cordova Province is a harsh and feral land. With ruined roads running through the thick forests most of the area is left wild and untamed. Packs of wolves roam the forest in the day while Winter Wolves and Worgs rule at night. There are few inns though you may stumble upon a hunting lodge from time to time, but beware false communities made up of Skinwalkers or worse.

Burlywood
This town is famous for its grit. Hard men and women have forged their home in the heart of a deadly landscape. The family Umberton have ruled this place for thousands of years. Though most of their many turrets throughout the dark forest lay abandoned they still boast a family of of 56 members. Each an expert in the art of hunting those afflicted with Lycanthropy, Werewolves.

Firebrick
This halfling community is built along a fresh water stream at the edge of the Dogwood. There are three inns and three hunting lodges. It is the only safety to be found between Burlywood and Taupe.

Byzantium Province
Trait: Once per day, for 1 round you may treat all attacks made against a creature with the ghost template as having ghost touch

This province is haunted. Originaly the final resting place of some long forgotten race. Byzantium Province knows no shortage of restless spirits. Ruined mausoleums untouched for centuries dot the countryside by the thousands. The forests around this area are unlike the lush greenery to the north east. Everything that grows here withers and dies in months. All the flora is hard, twisted and petrified. All the fauna sickly and dying.

Jet
Jet is a town made up of Halflings and Humans. The largest temple ever erected to the god Everol stands at it's center. This is a haven for all who seek to speak with the dead. You will find seers and mystics a plenty setting up tents or opening shops throughout Jet's markets and alleyways. Tight corridors of cobble lead to all manner of twisted rituals.

Taupe
This is less a town and more a permanent encampment. Erected upon the an ancient grave site Taupe attracts scholars and tomb raiders from all over Atlium. The mausoleums in Taupe are doorways to near infinite dungeons below. No one knows how deep the ruined caverns go, but no one has been deep enough to not be confronted with unspeakable horror.

Debian Province
''Trait: +3 on saves made vs a witch's hex. Spellcraft is always a class skill for you''

Entering the province by road from the north or south you will come upon massive arches, each display the following phrase in Dwarven: Suffer never the witch to live. The rough terrain of the Debian Province is arid and harsh. Originally settle by Dwarven clans on behalf of Halaur, the folk of this region took to eliminating the rising threat of witchcraft. The dark arts were on the rise in the wake of a Dracolitch coming to power. Many covens gathered in the hills of Debian. It was the Cadre Kingsbeard who took up arms against the vile witches. To this day it is the Cadre with the oldest living members. The Kingsbeard family has 23 members but each is worth twice that of any other Cadre.

Fulvous
This is the seat of Cadre Kingsbeard. They have built deep in to the mountainside. Traditional Dwarven architecture stands out in the area. Large spires jut from the hillsides. Keeps and turrets dot the cliffs all along the Western range. Fulvous has no farms, no merchants and no workers. They toil toward only one endeavor, war.

Cerulean Province
''Trait: +3 on saves vs enchantment, compulsions. Start game with a free masterwork silver dagger''

The Cerulean Province is a very dark and ominous land. From farm to city it's covered by a grey mist nearly all year long. There is a period of 10 days in summer and 10 days in winter when the mist is lifted. Holfshire lake provides the area with much fish and the land is good for farming gourds. The farm houses in the area are built on stilts. Farming in the mist is always a very dangerous endeavor.

Motruum
Mortuum is a medium sized city built in an area plagued by a thick mist. It's tightly packed districts are built vertically and home to many merchants and laborers. Mostly humans, the population of Mortuum try to make the most of the treacherous surroundings. Castle Mortuum is home to the Destroi family. The leaser of this vampire hunting cadre is called Harmen Destroi and his family is 65 strong. Castle Mortuum is the highest man-made structure in all of Atlium. Only the poorest individuals, be it in wealth or spirit, live below the mist lines of Mortuum.

The Holfshire Coastals
Ironslate, Arylide and Ube are the villages that make up The Holfshire Coastals. These villages make a good living by harvesting fish and crabs from Holfshire lake. Mostly Halflings and Humans live in the area though there is a church of Urshik in Ube where a small group of Elves have made a home. The people of these villages never near the center of the lake, nor do they fish close to the land known as Black Barrow.

Feldspar
Feldspar is known for having an enormous wall stretching for nearly 200 miles across its north eastern border with Autragar. Along the wall are countless farms and communities. So secure is the wall that those who live there easily forget the terror that lies on the other side. Feldspar city is a located on a large hill and is the spared the danger and constant dimness of the Cerulean mist.